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MUL375 3-D Modeling for Game Art

Lead Faculty: Mr. Brian J Arnold

Course Description

Provides a hands-on application of 3-D graphics in still and animated formats. Students produce basic 3D elements and apply aesthetic and usability criteria to their projects in digital, animated sequence, video, and print media applications. Students compare technological constraints of 3D applications, appropriate uses of still and motion 3D elements to enhance message delivery, and the management of digital assets for optimal delivery of media. Software instruction is in 3-D Studio Max.

Learning Outcomes

  • Identify technological constraints of 3D graphics, both still and motion.
  • Demonstrate proficiency in conceptual development of advanced 3D elements, from pre-production through final delivery.
  • Apply aesthetic and message design criteria to the use of 3D elements in digital media.
  • Create complex models, produce advanced 3D elements, position objects, cameras, and lights, for still and animated projects.