National University

General Course Information for EDT616: Video Games as Learning Tools

Course: EDT616 - Video Games as Learning Tools
Textbook: For the correct edition of the textbook assigned to a specific class, go to:

Course Prerequisite(s):
Course Description:

Introduces students to game pedagogy and to mainstream, entertainment-based games to enhance learning. The overall goal is to increase games literacy and through hands-on exploration, demonstrate how video games can be effective learning tools. Students apply this knowledge to integrate a video game into training or into standards-based K-12 curriculum.

Course Learning Outcomes:
  • Increase their "games literacy" by playing and analyzing a variety of video games and simulations.
  • Identify game genres, platforms, industry statistics and other terminology.
  • Discuss the latest academic research on video games and their role in learning, motivation and education.
  • Understand games from the inside out by having created their own games to use in their classrooms.
  • Analyze how video games can be used as effective learning tools to help motivate students and facilitate knowledge, understanding and retention.
  • Apply constructivist principles by using software such as Squeak, an object oriented programming language that helps illustrate powerful concepts by allowing students to create their own games.
  • Attain step-by-step practical knowledge on how to use video games as effective teaching tools.
  • Discuss hot topic issues and how they relate to the role of games in education and the world.
  • Examine various impending products that look to be the future of games in education.

Students with Disabilities:
Students seeking special accommodations due to a disability must submit an application with supporting documentation, as explained under this subject heading in the General Catalog. Instructors are required to provide such accommodations if they receive written notification from the University.

Writing Across the Curriculum:
Students are expected to demonstrate writing skills in describing, analyzing and evaluating ideas and experiences. Written reports and research papers must follow specific standards regarding citations of an author's work within the text and references at the end of the paper. Students are encouraged to use the services of the University's Writing Center when preparing materials.

The following website provides information on APA, MLA, and other writing and citation styles that may be required for term papers and the like:

National University Library:
National University Library supports academic rigor and student academic success by providing access to scholarly books and journals both electronically and in hard copy. Print materials may be accessed at the Library in San Diego or through document delivery for online and regional students. Librarians are available to provide training, reference assistance, and mentoring at the San Diego Library and virtually for online or regional students. Please take advantage of Library resources:


Contact the Library:

  • (858) 541-7900 (direct line)
  • 1-866-NU ACCESS x7900 (toll free)

Use the Library Training Tools (on the Library Homepage) for additional help

  • Recorded class presentations
  • Tutorials & Guides (APA/MLA, Peer-Review, and more)

Plagiarism is the presentation of someone else's ideas or work as one's own. Students must give credit for any information that is not either the result of original research or common knowledge. If a student borrows ideas or information from another author, he/she must acknowledge the author in the body of the text and on the reference page. Students found plagiarizing are subject to the penalties outlined in the Policies and Procedures section of the University Catalog, which may include a failing grade for the work in question or for the entire course. The following is one of many websites that provide helpful information concerning plagiarism for both students and faculty:

Ethical behavior in the classroom is required of every student. The course will identify ethical policies and practices relevant to course topics.

Students are expected to be competent in using current technology appropriate for this discipline. Such technology may include word processing, spreadsheet, and presentation software. Use of the internet and e-mail may also be required.

Learning to work with and value diversity is essential in every class. Students are expected to exhibit an appreciation for multinational and gender diversity in the classroom.

As a diverse community of learners, students must strive to work together in a setting of civility, tolerance, and respect for each other and for the instructor. Rules of classroom behavior (which apply to online as well as onsite courses) include but are not limited to the following:

  • Conflicting opinions among members of a class are to be respected and responded to in a professional manner.
  • Side conversations or other distracting behaviors are not to be engaged in during lectures, class discussions or presentations
  • There are to be no offensive comments, language, or gestures