CSC480B

Course Description

A continuation of the student project. Student teams complete the internal specification and test plan. The project is coded, modules-tested, system tested and all documentation is completed. Grading is by H, S, or U only.

Learning Outcomes

  • Discuss factors that influenced and contributed to the "software crisis."
  • Describe the life cycle of software development.
  • Discuss the documentation required for the development of large software programs.
  • Participate in the development of software in a team environment.
  • Describe high level and low level software design techniques.
  • Develop and implement a software test plan based on requirements specification.
  • Perform coding and integration of programs based on a detailed design document.
  • Implement and manage software development schedules in a team environment.
  • Demonstrate both knowledge and practice of state-of-the-art principles of software development as demonstrated by their proficiency with an object oriented language such as C++.
  • Use and understand the principles and methodology underlying the various computer tools such as operating systems, database systems, networks, and compiler.
  • Understand and use data structure concepts and algorithms.
  • Understand and properly apply client-server networking principles preferably in a web-based environment.
  • Understand and be able to apply software process models (such as Life Cycle Mode).
  • Effectively communicate through written, verbal and graphical means.
  • Demonstrate mathematical modeling and its application in problem solving.
  • Understand ethical and social concerns in computing and demonstrate ethical decision making.
  • Describe the essential elements of software engineering discipline.
  • Discuss fundamental design issues related to database systems and construct some basic SQL queries.
  • Prepare and make a professional presentation.

Prerequisites

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School of Engineering and Computing

“The School of Engineering and Computing fosters student creativity, innovation, and entrepreneurship in classes taught by subject matter experts who actively practice what they teach.”
School of Engineering and Computing
Jasmine Q.
Class of 2019