Brian Arnold

Associate Professor Brian Arnold is the Academic Program Director for the BA in Film Arts program. Formerly A.P.D. of Digital Media Design, Brian has a long history with education and the media arts. Career highlight include running Video Game Design and Graphic Design undergraduate programs, working as an Editor for Nickelodeon Animation Studious and serving as a college Dean of Academic Affairs.

Brian is currently working on his PhD dissertation in Educational Technology / Educational Psychology through MSU. His research interests center on the intersection of psych/tech/motive/play & engagement. Dissertation topic: Are Lurkers Learning?

Presentations

Type Date Title Audience Function Location
Paper 2014-03-01 Gamification in Education San Diego, CA
Paper 2013-12-01 Translating Best Practices for Student Engagement to Online Steam Courses Long Beach, CA

Publications

  • Arnold, B.A., Koehler. M.J., Arnold, B., Greenhalgh, S.P., Boltz, L.O., & Burdell, G.P.. (2017). A taxonomy approach to studying how gamers review games.. Simulation & Gaming.,
  • Arnold, B.A., (2007). Exploring Visual Storytelling. Cengage Learning.
  • Arnold, B.A., (2017). Sustaining Immersive Game Based Learning (GBL) Environments. Game-Based Learning: Theory, Strategies and Performance Outcomes.
  • Arnold, B.A., (2017). Sustaining Immersive Game Based Learning (GBL) Environments. Game-Based Learning: Theory, Strategies and Performance Outcomes.
  • Arnold, B.A., Reeves, J.. (n.d.). Applying Student Engagement Techniques to Multidisciplinary Online Engineering Laboratories.. ASEE.
  • Arnold, B.A., Bolts, Elizabeth. (2018). These Games Are Made for Walkin¿: Walking Sims Step Up & Fill In.. Meaningful Play 2018.
  • Arnold, B.A., Boltz, Elizabeth. (2016). Three Simple Tricks You Didn't Know You Needed in Order to Use Listicles in Your Classroom. Society for Information Technology & Teacher Education International Conference Round Table 2016. Austin, TX: Association for the Advancement of Computing in Education (AACE)..
  • Arnold, B.A., Peterson, Amy. (2015). 2015 annual Society for Information Technology and Teacher Education (SITE) conference. Social presence in synchronous hybrid settings: Being there..
  • Arnold, B.A., Koehler, M., & Greenhalgh, S.. (n.d.). Design Principles for Creating and Maintaining Immersive Experiences in Educational Games. Society for Information Technology & Teacher Education International Conference 2016.
  • Arnold, B.A., Mehta, R., Rosen, J., Russo,T.,¿Arnold,B.. (n.d.). A survey of social media use and the effects of a social media initiative on graduate student engagement.. Indianapolis, Indiana: Association for Educational Communications and Technology (AECT).
  • Arnold, B.A., Boltz, L., Greenhalgh, S.. (n.d.). Players, features, and enjoyment Entertainment games as models for educational games. SITE.
  • Arnold, B.A., (n.d.). Setting the Record Straight: Why People Reviews.. Practicum towards PhD in Educational Technology Educational Psychology Michigan State University.
  • Arnold, B.A., (n.d.). Practicum [RESEARCH PROPOSAL] – in pursuit of PhD degree. Why do people post online reviews.
Brian Arnold

Info

Brian Arnold

School of Professional Studies

Journalism, Film and Entertainment Arts

Education

Univ of Southern California - MFA - Cinema and Television