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CSC456 Advanced Game Programming

Lead Faculty: Dr Ronald Uhlig

Course Description

An advanced study of formal models and design principles of interactive games. The course will emphasize algorithms, models, programming techniques, including event loops and execution threads, rendering and animation in 3D, terrain/background representation, polygonal models, texturing, and collision detection.

Learning Outcomes

  • Design an algorithm for a specified game.
  • Implement an algorithm given a design specification.
  • Apply software quality assurance techniques to game program development.
  • Given a problem statement, prepare a problem analysis and develop a solution.
  • Maintain a game program.