MUL318A Video Game Production Lab
Lead Faculty: Mr. Brian J Arnold
Course Description
This laboratory course provides students with an opportunity to use tools and methods of video game production. While not intended to be an extensive and comprehensive course on the game production process, the lab introduces the student to the basic tools while providing hands-on experience on how they are used to produce the final product. This will include teaching the student the fundamental parts of a video game engine and providing examples of how the professional community makes modifications to these engines to achieve specific objectives. The student will also use tracking software during game production. Software instruction is in Anark, Genesis3D, MS Project, and Concurrent Version System/Revision Control System (CVS/RCS).
Learning Outcomes
- Demonstrate proper use of the game production and tracking tools.
- Implement the fundamentals of game production.
- Manage a video game production.
- Use a project management tool to project and track tasks and costs during production.
- Describe how the production and tracking tools can be misused.
- Communicate in a production setting, using correct terminology.