MUL318 Video Game Production
Lead Faculty: Mr. Brian J Arnold
A survey course in the fundamental principles and strategies of video game production. Students assume the role of producer, as they learn game assembly, project management and tracking. The course introduces the challenges posed by the ever-changing technologies used to make and deliver video games, and students become familiar with the many different game engines available to developers. Software instruction is in Anark, Genesis3D, MS Project, and Concurrent Version System/Revision Control System (CVS/RCS).
- Implement the fundamentals of game production.
- Build or modify a game using technical design documents, as well as a game engine and prototyping visualization tool.
- Manage a video game production.
- Use a project management tool to project and track tasks and costs during production.
- Research an existing game and identify some of the difficulties the producer probably encountered in its production.
- Locate and modify open-source games on the Internet.