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MUL310 Introduction to Video Gaming

Lead Faculty: Mr. Brian J Arnold

Course Description

An overview of video gaming and its applications: the current soft- and hardware tools used to build and deliver video games; the history and evolution of the field; and its social and ethical implications. Students learn the fundamentals of how a video game is created from its inception to release and become familiar with the roles of programmers, designers, artists, and writers in developing the product. Includes an overview of the basics of mathematics and physics used in video game development, as well as the computer languages appropriate for the various game genres: action, role-playing, adventure, simulation, etc.

Learning Outcomes

  • Describe the history of digital gaming.
  • Use gaming terminology with accuracy and precision.
  • Describe the different game genres and sub-genres and their play objectives.
  • Identify what type of technology and software skills were most likely used to develop any given game.
  • Explain the design and development cycle of video game development, as well as the roles of artists, programmers, designers, testers, and content specialists.
  • Design a paper prototype of a simple game, including documentation of the target audience, terminal play objectives, player strategies for success, and levels of difficulty in the game.